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Music

GaLiv Music 3

This piece is slightly different from the first and second GaLiv music tracks, because the spec was to create a quiet piece that somehow felt linked to space, and I made sure to really show this difference. The first thing I did was set the reverb to its most extreme…Read More

Creepy

I composed this in response to a request for a creepy music track that remained quiet thoughout. I feel the piece fits the criteria quite nicely and the different sounds I use are what I would call creepy. The cello pizzicato at the start is supposed to represent footsteps, but…Read More

GaLiv Music 2

This is the second track I composed for the GaLiv game. It has a very recognisable chorus, which features a harp solo, a piano solo and a cello solo as we go through the track. Once again, reverb has improved this piece greatly and the instruments now sound much more…Read More

GaLiv Music 1

This is the first music track I composed for GaLiv , which is a futuristic massive multiplayer online role playing game (what a mouthful!). I like the way the music first starts developing, because it’s in such a strange way. With my latest composing tool, Sibelius’ reverb option, I think…Read More

Classical Choir

This was my first attempt at using choir and it came out pretty good. Alongside the choir the clarinet plays a big role in this piece, as does the cello (listen out for them!). I created a pretty complex percussion line for this piece but it seems to have paid…Read More

Percussion

Technically this isn’t entirely percussion due to the use of the Harp, which is actually a string instrument. However, the piano, the 2 xylophones, the tubular bells and the crotales are all percussion so it seemed like a good name. It’s a pretty simply piece of music, which develops from…Read More

Orchestra/Concert Piece No 2

This is like a sequel to the other orchestra piece and the request was made by the same person. It steals bits from the previous tune but I prefer it since it seems like there is less repetition and it has nice effects (for example the flute at the start…Read More

Orchestra/Concert Piece No 1

This was my first stab at orchestra, although to be honest it was my own orchestra and I selected all the instruments. Note that there is a lot of percussion in there and it is quite effective. The brass have a leading role in this piece but you can also…Read More

RPG Background 2

This is another RPG background, except I don’t think it was for the same person. It has the same instruments as the first one, minus the oboe. It’s quite a positive tune and (in my opinion) the tune is nice. Don’t listen to me though, listen to it (below) and…Read More

RPG Background 1

This was one of my earlier tunes that I made for games and one of my favourites. It started by using a simple bass guitar, drums and guitar instrument selection, except I improved it by adding an oboe to add interest to the second half of the tune. In this…Read More

Recent Entries

Tip No 5

The “Headers Already Sent” error is incredibly common, and I receive many many questions from all over about what it is and what caused it. So let’s clear all of this up once and for all. The HTTP response generally consists of two parts, the headers and the content. The headers…Read More

Tip No 4

Checking for variables before you use them can be a tedious process, and this step is often missed out in PHP code, leading to masses of PHP Notice errors and possibly leaving the application vulnerable. However, there is a simple solution to this problem, something called the ternary conditional operator.…Read More

Project Thoughts

Firstly, I’d like to show you my demo of FSQL (my SQL parser) in action: FSQL Demo Just type your query and it will break it down into parts and tell you exactly what communication goes on between FSQL and the application using it. If you encounter anything that could be…Read More

Tip No 3

Everybody makes mistakes, and despite how much you want it, your php web application will never be free of vulnerabilities or bugs. The best way to deal with this is encouraging users to test out your application to its limits and offering a quick easy way for them to report…Read More